The Plot Synopsis Strikes Back

As part of Joshua Palmatier’s Plot Synopsis Project II I’m posting the proposal synopsis for CodeSpell, the third book in the WebMage series. Links to other writers’ synopses will be at the bottom of this post.

For my full thoughts on how to write one of these you can see my posts on the subject. Pitching and Synopses parts 1, 2, and 3. Plus, what a synopsis should do.

Update: For those who have read CodeSpell you may notice that while the overall sequence of events and emphasis follows the book, there are any number of minor but significant departures. That’s pretty typical and expected. Enough so that this book went straight from delivery to the copyeditor with no revisions. For comparison here’s the synopsis for WebMage written after the book was complete.

Book Proposal for WebMage III (CodeSpell)

The story begins a few days after the end of Cybermancy with Ravirn receiving an invite from Zeus. The big guy is throwing a party of divine proportions. Among the reasons for the party is the coming-out of the newest power in the pantheon, Raven, so Ravirn’s attendance is not subject to negotiation.

The party is held on Mount Olympus in a huge outdoor venue. Ravirn attends with Cerice and Melchior in tow. During the course of the afternoon he encounters Cerberus, Hades, Persephone, the Fates, Dionysus, the Furies, and his own parents. His mother snubs him, his father does not, and in the process we find out that his father is the son of one of the Muses. He also runs into Dairn (last seen being dumped unconscious into a faerie ring in WebMage).

Something is horribly wrong with Dairn, though Ravirn is unable to decide what. This becomes much more important to Ravirn in a few minutes, when Dairn tries to kill Ravirn using powers beyond anything he’s ever previously exhibited. Ravirn is able to escape the attack, but only by the skin of his teeth.

There are a number of things going on that Ravirn doesn’t know or find out about for some time:

1. In the process of falling through the faerie rings, Dairn lost big chunks of his personality and memory. As he was wandering the worlds over the next year by randomly leaving and reentering faerie rings he became merged with the goddess Nemesis. Mythologically the role of Nemesis has a lot of overlap with the Furies, though she is less constrained, because she is without any controlling authority. She is also a bodiless entity, something like a non-replicating computer virus. In merging with Dairn she’s developed a powerful hatred of Ravirn.

2. Zeus is not the buffoon that Ravirn believes him to be. The sex-addled idiot thing is a carefully cultivated and personally rewarding act he uses to help throw his enemies off and reduce his workload. He is not fond of work if it can be avoided.

3. The damage to Necessity in Cybermancy includes a number of things that pose problems for the pantheon in general and Ravirn in specific. Among those is the loosing of Nemesis. Previously she had been confined both in location and power. Also, the resource locator forks for Tartarus (the prison of the Titans) have been destroyed. This last means that Zeus can no longer maintain a tight watch and leash on them, and that they are likely to free themselves and restart the Titanomach (the ten-year war with the gods that ended with the imprisonment of the Titans). Another major result of the damage is severely restricted access to Necessity, both electronic and physical. Not even the Furies are able to access her physical location and they can only speak with her intermittently. There are many other points of damage, but these are the ones of primary interest for this story.

4a. In order to prevent the escape of the Titans Zeus needs to arrange for the repair of Necessity. He believes he could take them in battle again if he had to, but it would be better if he didn’t have to. Fortunately, he sees a perfect out that involves a minimum of effort on his part——make Ravirn fix Necessity.

4b. His method for doing this is to nudge Nemesis into an encounter with Dairn and then to provide an opportunity for the merged being to have an unsuccessful shot at Ravirn, hence the party. Thereafter, in order to get rid of Nemesis Ravirn will be forced to repair the portion of Necessity that also contains the Tartarus forks.

4c. Zeus is also concerned about the increased power of the Fates in the computerized era and would like to see them taken down a peg or two. By framing them for the creation of Nemesis/Dairn he hopes to set the Furies, who are very jealous of the role of Nemesis, against the Fates. He also hopes that in the course of fixing Necessity Ravirn will introduce an anti-Fate bias that will come into full effect once Necessity’s powers are restored.

The initial attack by Nemesis is quickly followed up by further attempts, forcing Ravirn into a running battle with Nemesis while he tries to figure out some way to stop her. Because of Zeus’s machinations Ravirn becomes convinced that the Fates in general and Clotho in particular are responsible. This puts Cerice in the position of either joining Ravirn in direct opposition to her grandmother or of recusing herself. While she is being torn about this decision, Fate intervenes, literally. Clotho acts to remove Cerice from the equation, imprisoning her. Without Shara, who is still trapped within Necessity, Cerice is unable to resist effectively and is largely removed from the scene.

This is the opportunity Tisiphone has been waiting for, and because of the opposing roles of Furies and Nemesis, she is able to act as a desperately needed ally. Nemesis is a full-fledged goddess and her powers are nearly as great as those of Eris or Hades. Only the combination of the fact that she has to work through the relatively fragile medium of Dairn’s body and the intervention of Zeus allowed Ravirn to escape the first attack in one piece.

Over the course of the next several days Ravirn and Tisiphone discover that it is the damage to Necessity that unleashed Nemesis. A significant part of this discovery process results from communications with Shara from within Necessity. These communications are only possible because of Tisiphone’s tight connection to Necessity. Shara literally has to speak through Tisiphone. We also learn here that something truly strange happened with Ahllan’s disappearance in Cybermancy.

Once this is all established, it becomes clear that Ravirn is going to have to try to repair Necessity. He’s going to need to figure out some point of access. He’s also going to need more computing power. Necessity is simply too big a job for Melchior’s current specs. It’s time for a major (i.e. risky) upgrade. Melchior’s goblin shape and personality will remain the same, but he’s getting a new case and (in line with Ravirn’s chaos powers) a new quantum computing architecture that will make him significantly less mweb dependent.

Just as Ravirn completes the upgrade and reboots Melchior, Nemesis arrives. It’s touch and go, but at the cost of a really severe beating, Tisiphone is able to buy enough time for Ravirn and Melchior to escape. Unfortunately, they are now without the link they need to reach Necessity. In a stroke of apparent coincidence that is simply too much for Ravirn to buy, Megaera show up and offers to provide the missing link. She says she’s doing it for Tisiphone’s sake, but Ravirn realizes there’s more going on here than he thought, and he makes the conceptual leap to link it all back to Zeus.

Tired of being manipulated, Ravirn heads out to confront Zeus with Melchior vociferously arguing that it’s a bad idea. The whole way. Zeus’s role is revealed in the plot, including his actual nature. Ravirn is stunned beyond words, and deeply angry with Zeus, but he admits that at this point their goals coincide and he will go through with the scheme to fix Necessity. Scene ends with an accommodation similar to the one Ravirn enjoys with Eris, affection tinged with fear and grudging respect.

When he arrives at the physical location of Necessity however, he discovers that Nemesis, using Tisiphone as a link, has preceded him. A pitched battle takes place, one that Ravirn is able to win with the aid of Tisiphone, Melchior, and Shara-who can act directly for him in the House of Necessity. The fight is won with the death of Dairn and the apparent destruction of Nemesis through the physical destruction of portion of some of Necessity’s hardware.

Then Melchior and Ravirn proceed to repairing Necessity. Unfortunately, complete repair is far beyond their limited resources at the time. They are able to tie up Tartarus, but the Nemesis portion of the system is totally inoperable and the Furies are going to need do considerable hardware repair over the course of the next several years in order to get Necessity back into a state where Ravirn can take a true crack at the software problems.

The book ends on the first day of spring when Shara is ejected from Necessity. Ravirn is triumphant, but a number of loose ends leave him with a great deal of work to do and food for thought. Necessity is still controlling the mweb, but only portions of the destinies of the gods. Cerice and Ravirn parted under very stressful circumstances and Ravirn has developed further feelings for Tisiphone over the course of their conflict with Nemesis. This is further complicated by Tisiphone’s anger and grief over the damage done to Necessity’s physical form in the battle. She feels personal responsibility for that and her fellow Furies also blame her, but she also holds Ravirn partially to blame. And, where is Ahllan? All of which will lead into WebMage IV, MythOS.

Joshua Palmatier

Alma Alexander (Will post on the 20th instead.)

Sam Butler

Diana Pharaoh Francis

Daryl Gregory

Simon Haynes

Jay Lake’s comments and his synopses

Kelly McCullough

Jeri Smith-Ready

Jennifer Stevenson

Edward Willett

(Originally published on the Wyrdsmiths blog September 19 2008, and original comments may be found there. Reposted and reedited as part of the reblogging project)

On Being A Reader

My friend Jen asked a question in a thread on my friend Nancy Pickard’s blog about what all of us wanted from a book in terms of being readers:

…forget about genre, plot and characters, as a reader, what are your favorite elements of craft to encounter in novels?

She then went on to stipulate that the writer is doing all the basics (plot, character, etc) right and narrowed the focus to other stuff. I find it a fascinating question. Perhaps what lifts a competent book to the level of a fantastic book? Or maybe, what delights you as a reader beyond just finding something you can like?

It’s very difficult for me to answer. How do I come up with criteria that encompass the best of Terry Pratchett, Robin McKinley, Tim Powers, Martha Wells, Tony Hillerman, Lois Bujold, six or seven literary authors whose names I can never remember, etc?

Well, one thing that springs immediately to mind is depth of world. Every one of these people is writing stories in a place that feels real to me, one where there is a sense that the set extends beyond the scenes we’re seeing and into the distance where other stories are playing of which we know absolutely nothing.

Another is clarity. The writers I like best don’t leave me wondering what really happened in a scene. Nor do they leave me saying things like, wow, what poetic prose! Here’s a music analogy. I may occasionally pick out a note as very funny, or beautifully written, or particularly sharp, but mostly I don’t hear the notes, I hear the song. The prose serves the story. It doesn’t dominate it.

Illumination. This one is harder to lay out. What I’m talking about are moments that light up the inner workings of the characters in a way that makes me believe in them as people. They can be funny moments, a la Pratchett, or poignant moments of the Robin McKinley sort, or simple nothing-but-the-facts moments of the sort that Hillerman is so good at. They can even mix and match as Wells so often does. The main thing is the a-ha moment were I can really understand and empathize with the character.

Speaking of which, likeability is very important for me. I know it’s not everybody’s bag, but if I don’t like the characters I’m spending time with, I stop spending time with them. Life is way too short for me to want to stand around and watch people self-destruct, even if they do it in really fascinating ways. I saw enough of that shit when I was in theater. Sure, Jane Doe is possessed of a fascinating set of neuroses and makes for great soap opera. Sure, I’ve done six shows with her before and I’d really like to see her finally get her comeuppance. Sure, she’s about to go head first into the chum grinder that is the director running out of patience. No, I’m not going to have anything to do with it. I’m going to go have dinner with the three other people in the cast who also have better things to do. If I’m not rooting for you I’m gone.

Finally, it has to matter. The characters have to be striving for something that I can agree is important. It can be big and important; the fate of the world. It can be small and important, getting onto the path back from personal hell. Whatever the scale, it has to be an important goal. Also, they have to achieve something important. It may not be what they set out to do, people may die in the attempt, it may not be what you would call a traditionally happy ending, but if I don’t feel that all the stress and pain the characters have gone through has been genuinely worthwhile, I will put the book down and never come back to the writer.

So, I realized, looking at this again, that I need to make a distinction between obtrusive beautiful writing and beautiful writing that serves the story. Wyrdsmith’s own Bill Henry does the latter better than any other writer I know. When I read something of Bill’s it’s so clean and clear and bright that the occasional clunky sentence is really surprising.

(Originally published on the Wyrdsmiths blog July 21 2008, and original comments may be found there. Reposted and reedited as part of the reblogging project)

Back To School…I Mean Work

Today is the first day of classes at the University where my wife teaches. And that means that I have structure in my life again, which means much more writing happening. Don’t get me wrong, I love having her home for the summer and living on an academic schedule. There’s something truly joyous about four months of down time every year and the the only thing in the world I love as much as writing is Laura. But school starting means that I go back to a full time writing schedule, and the only thing I love as much as Laura is writing. So, without further ado, and all appropriate apologies to old Will:

Once more unto the book, dear friends, once more;
Now mark the page up with our English words.
In lulls there’s nothing becomes a writer
As modest stillness and humility:
But when the novel call blows in our ears,
Then imitate the action of the tiger;
Stiffen the sinews, summon up the blood,
Disguise fair nature with hard-favour’d ink;
Then lend the pen a terrible aspect;
Let pry through the portage of the head
Like the brass cannon; let the word o’erwhelm it
As fearfully as doth bad metaphor
O’erhang and shadow its intended thought,
Swill’d with the wild and wasteful word.
Now set the start and stretch the keyboard wide,
Hold hard the breath and bend up every writer
To their full plot. On, on, noblest novelist.
Whose blood is fet from fathers of literature!
Fathers that, like so many Asimovs,
Have in these parts from morn till even writ
Then sheathed their pens for lack of argument:
Dishonour not your keyboards; now attest
That those whom you took as models did beget you.
Be example now to those of grosser blood,
And teach them how to write. And you, good yeoman,
Whose pens were dipped in ink, show us here
The mettle of your writing; let us swear
That you are worth your paper; which I doubt not;
For there is none of you so mean and base,
That hath not vital story in your heart.
I see you stand like greyhounds in the slips,
Straining upon the start. The game’s afoot:
Follow your spirit, and upon this charge
Cry ‘God for story, pen, and written word!’

(Originally published on the Wyrdsmiths blog September 03 2008, and original comments may be found there. Reposted and reedited as part of the reblogging project)

Sci-Fi! Say It Loud, Say It Proud

What is it with grousing about the term Sci-Fi?* This morning Jay Lake links to Andrew Wheeler doing a fabulous snarky take-down of the latest SF Signal Mind Meld which is all about changing one aspect of the science fiction publishing world. I haven’t read the whole piece, but in it someone once again wants to get rid of the term Sci-Fi. This is a pet peeve of mine–the stressing out about Sci-Fi, not the term itself.

For some rather large subset of the folks inside the science fiction and fantasy genre world the term is considered pure poison and terribly derogatory. In the rest of the world it’s at worst a neutral catchy phrase to talk about the genre and more often a term of admiration, as in “I’m a Sci-Fi fan.”

Frankly, I like the term. It’s short. It’s catchy. It’s immediately understandable, unlike SF where everyone outside the genre assumes you’re talking about San Francisco, or SFF or F&SF where no one outside the genre knows what you’re talking about. It has no major constituency for it being derogatory outside the field—I live in academia and when Lit-Fic folks and anti Sci-Fi academics talk about our field they don’t say Sci-Fi, they drawl “Oh, you write…sciiieence fiiction, how…interesting,” or “oh, a genre writer.” Sci-Fi doesn’t clunk like “speculative fiction” or even “spec fic.”

Even if I didn’t like it, I’d still use it. It’s effective communication just like “Big Bang,” another term that was originally intentionally dismissive. Even more than that though, by owning the term and making it a badge of pride, it robs it of what little power it might have left to hurt.

In short: Sci-Fi! Say it loud and say it proud:

Sci-Fi. I’m a Sci-Fi fan. Some of what I write is Sci-Fi.** I love Sci-Fi.***

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*Usually pronounced with a rhyming “I” sound when I encounter it, as in C-Sci or Comp-Sci.

**The majority of course is fantasy, which has even bigger terminology problems.

***And, no I’m not a late joiner of the genre. I’ve been active at conventions for 30+ years—I started when I was 15. I’m also a third generation fan–my mother and grandmother were part of the letter-writing campaign to save the original Star Trek and the letter they got back from the show’s creators along with a black and white publicity photo are treasured possessions in my family.

(Originally published on the Wyrdsmiths blog August 21 2008, and original comments may be found there. Reposted and reedited as part of the reblogging project)

Writing Priorities Vs. Reading Priorities

I want to talk a little bit about priorities in writing and reading here because I don’t think they’re necessarily the same thing. This was triggered by a writing question I received recently.

Here a ranking of story element importance suggested by the questioner:

1. Story/Plot followed closely by
2. Character
3. World
4. Dialogue — although I’m not sure this can be separated from character.
5. Author’s general wit–Good examples: Pratchet, Zelazney
6. General writing prose
7. Description

This was cool for me for two reasons.

1) I always like to see how other people look at story.

2) It gives me a chance to unpack the idea that writer priorities and reader priorities are not necessarily the same thing. In fact writer priorities and writer priorities are not always the same thing, not even in the head of just one writer. Taking these seven elements as my base set, (I could and probably would add others on my own) I actually have three* different ranking priorities** depending on how I look at them: personal reader preference, personal writer enthusiasms, professional writer necessities.

As a reader it goes like this for me:

1. Story/Plot
2. Character
3. World
4. Prose
5. Wit
6. Dialogue
7. Description

As a writer jazzed about writing a story:

1. World
2. Story/Plot
3. Character
4. Wit (in this case, smart, not funny)
5. Prose
6. Dialogue
7. Description

As a professional writer aware of audience needs:

1. Prose
2a. Story/Plot
2b. Character
3. World
4. Description
5. Dialogue
6. Wit (in this case, smart, not funny)

I think the reader set is fairly self-explanatory, that’s what I notice and what I enjoy as someone reading for pleasure.

The second set is also pretty obvious. These are things that excite me in terms of composing and writing a work.

The last one looks a little bit different.

It starts with prose. That’s because if you don’t put the thing together in a readable manner the rest of that stuff just doesn’t matter because no one’s ever going to see it. Now, what exactly constitutes a readable manner is open to a lot of debate. For me it means first and foremost clarity. The reader has to be able to understand everything I want them to understand. Second, the mode of the prose has to suit the mood of the story. Perky text message speech is probably not going to go well with a Gothic horror piece unless it’s used very very carefully and deliberately. I personally also prefer invisible prose, where the reader is hardly aware that they are reading rather than experiencing the story, but I’ve seen beautiful, obtrusive, poetic prose work as well.

Second I’ve put plot/story, though I could make a persuasive case that character should go first, which is why I changed the numbering scheme. You really need them both. Stories with one but not the other are going to lose a big portion of readers. You can pull off something that’s great for a subset of readers with one being outstanding and the other craptacular, but if you don’t have both, you’re in serious trouble.

I put world third though it’s both my favorite element to write and a really critical component, especially in SFF. Yes there are readers who put setting first in terms of what draws them into a story. And yes, setting can be the difference between a good book and a great one, but it’s really not as important to the average reader as the other two. That’s because it’s more fungible. There are a lot of stories that can be told equally well in New York, Feudal Japan, or Middle Earth. SFF is rife with stories that could only work in the magnificent settings created specifically for them, and it’s only behind the other two by a hair, but I do think it has to come in third.

I’m not going to get into 4, 5, and 6 here because I’ve already run long.

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*It’s actually four since I have a professional reader’s set too, but that’s a whole post in itself and begins with coherence, which isn’t even on this list, so I’m going to leave it out here

**They’re also shifting priorities over time and depending what I’m working on

(Originally published on the Wyrdsmiths blog August 20 2008, and original comments may be found there. Reposted and reedited as part of the reblogging project)

Boot Camp For Writers

I recently received a question asking how one could learn to write at a professional level given limited time but intense focus and dedication. I don’t know that it’s possible to come up with some sort of prescriptive route for that would even be likely to be 20 percent successful. If it was, someone would already have done it, but it gave me an excuse to think about how I would construct a boot camp for writers and that seemed a worthwhile challenge. As part of the question, the interested party wanted to know how I’d learned the craft (inasmuch as I’ve learned it) and I’ll throw that in at the bottom of the boot camp post. This is entirely speculation, as it’s not really how I got to where I am, but I think it might be useful speculation.
I personally think there’s no better way to really learn the craft than to write. I think that short stories can really do an enormous amount of work in teaching the writer who is willing to apply themselves—work that would take much longer with novels.

Boot Camp For Writers:

Day 1, brainstorm 10 story ideas. Write a 5 sentence description of each idea.

Day 2, write a 200 word description of 10 of those ideas (or even just 5-depends on how fast you write). Really think about the plot for each. Don’t worry about character or setting or making enormous amounts of sense, just focus on creating a solid plotline. What’s the situation? What’s the problem? How does the protagonist attempt to solve the problem? It’s a short story, so they can either succeed or fail. How are they transformed in the course of the story? What are the stakes?

Day 3, take the description that most appeals. Write the story. Again, just focus on plot. Do all the other things, but don’t worry about them. You’re trying to nail down plot here. Take another day to finish the story if you have to, but no more than that.

Day 4, repeat days 1 and 2.

Day 5, repeat day 3.

Day 6, brainstorm 10 ideas (you can steal from the 18 ideas you’ve already come up with but not written). Write a 200 word description of each idea focusing on character (you can steal from the previous 18 for events but that’s not what’s important here). What’s important is who are these people. Why are they doing what they’re doing? How are they transformed? Remember that every single character is the hero of their own story. Really drill down on motivation and personality.

Day 7, write the story that most appeals to you from the character oriented descriptions. Don’t worry about anything but making the characters breathe and do things that make internal sense.

Day 8, repeat day 6.

Day 9, repeat day 7.

Day 10, brainstorm ten story ideas (again, you can steal from the leftovers). Write a 200 word description of each story focussing on setting and world. Make it as much a real place as possible. Really think through the consequences of the central magical or technological situations.

Day 11, write the most appealing story of that set. Focus on the world, on getting the details in that make it a habitable logical place. Try to show the reader the sweat on the characters’ faces. Make sure you really describe things and take the reader to the world. Do all the other stuff, but don’t let it worry you if someone does something inconsistent or some plot twist makes no real sense.

Day 12, brainstorm ten story ideas. Write a five sentence description of each. Take the five that most appeal to you and write a 300 word summary of each one. Make sure that you have a real plot with a problem and cost. Make sure you have real characters with transformations and logical motives. Make sure that the place the story is set is logical and three dimensional.

Day 13, take the second best idea. Write a story.

Day 14, take the best idea. Write a story.

Day 15, go back through and read everything you’ve written over the previous two weeks.

Days 16-29 do whatever the heck you want, but make sure to think about writing and the stories at least a bit each day. Now would be a good time to work on that novel you’ve been dreaming about. Or to simply go lay on the beach.

Day 30, go back and reread it all again. Send the five best stories off to a critical reader or readers.

Days 31-59, wait, do whatever you want, but spend a little time each day thinking about writing and the stories. Go back to the novel.

Day 60, read the critiques.

Days 61-65, revise the short stories. Give each one a day and make the changes that you think will help the story work.

Day 66, send them all out.

Day 67, get to work on the next project. Focus on the novel. Write five short stories in five weeks. Anything. Keep writing. Don’t think about the submissions.

End Boot Camp

For comparison, how I learned (in brief): Read a lot of f&sf. Wrote one short story, started submitting it. Wrote three novels in quick succession (all fairly derivative). Ditto on submissions. Started a writers group by buttonholing fellow writers I knew socially. wrote about twenty short stories and ran them through critique. Sold WebMage the short. Started writing the novel. Sold some more shorts. Wrote four more novels. Ran them all through various writers groups. Sold WebMage the novel and a sequel. Wrote more novels. Sold more novels. Spent a lot of time thinking about story as the process went along and talking about it with other writers.

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(Originally published on the Wyrdsmiths blog August 18 2008, and original comments may be found there. Reposted and reedited as part of the reblogging project)

Story And Structure Part II

So this is the second post thinking through my next class, though it probably comes sequentially before the last. This one may also be a bit less linear.

One of the most important things to remember in the course of structuring a novel is whose story it is and that they must protag. I know this sounds simple and old hat, but it’s easy to lose lock on that at critical moments. And, it really does have some major impacts on the way the story get put together in a structural sense.

As usual, all statements should be considered as suggestions to be discarded if they don’t work for you, and sufficiently good writing can always trump any rule of writing.

Thing One: Where do you start the book? Wherever possible, you should start it with your protagonist, ideally in a way that draws the reader into their story in a sympathetic way, and they should be protagging. Protagging is absolutely key to establishing sympathy and establishing the idea that the character is a mover of events, not a cork on the water.*

Thing One-A: This is true even for multi-protagonist books which, if you want to be successful, will generally have a primary protagonist and secondary protagonists.** I’ve actually been struggling with this in my own WIP, where I have settled on juggling chapter lengths and giving my main focus character about twice as much wordage as my secondary protagonist as one of the means I’m using to keep the primary focus where it needs to be. Which leads to…

Thing Two: Keeping the reader’s attention where you want it. Even in a single POV book, you need to remember whose story it is, and structure the book to keep that story at the center of the narrative. Subplot and secondary plots and resolutions are key elements to crafting a strong well rounded book, but if you don’t watch them carefully and keep the structural necessities of the main narrative in mind, it is easy to let them steal the focus. Especially, if one of the secondary characters is more interesting to write, or you’re in one of the bridging sections where the main narrative is forced to slow down.

For example, I love the divine madman and I have included a number of them in stories and books. They’re generally a joy to write because they get to say really interesting and apparently nonsensical things that you can use to illuminate themes and mysteries or as time bombs that will provide a key to understanding a later scene. It would be very easy for me to give one of my madmen too much screen time or to let them steal the protag ball*** for a scene or two in a way that does not serve the narrative. So, lets talk about that a bit in…

Thing Three: Every scene in a book should serve the story of the central character in some way. If it does not, why is it there? Now, that doesn’t mean the central character has to be in the scene or even mentioned in the scene. You can have thematic scenes, in which case you have to understand how your theme reinforces and relates to the protagonist’s story and the central narrative. Or you might have contrast scenes in which subplot, secondary character plot, villain moments, or counter-theme can be used to throw the main narrative into higher contrast. You might have parallel-structure scenes where the narrative of the world or secondary characters shows a mirror of the main narrative. You might well have some really clever scene written for reasons not mentioned here, but if you do, you should always know how that scene relates to the primary narrative and serves the story you want to tell.

Thing Four: Endings and the protagonist. Wherever possible, the protagonist should be on screen for the end of the plot arc and have a strong roll in any denouement. It’s their story, and not only does the reader want to see them be the one to come up with and implement the solution (see also protagging), but the reader expects to have a sense of rest or closure about the story, an understanding of what happens next with the protagonist they’ve been following and identifying with for ~100,000 words. Again, as always, there are exceptions, most notably the series book where you want to leave your reader with a sense that there is more to come while still giving them a satisfying resolution to the portion of the story arc covered in this book. The last important shot of the story should have the protagonist at the center of the frame.

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*Common alternative starting points can be with the antagonist or some sort of foreshadowing or scene setting moment with parents, mentors, prophets, etc. All of which can work just fine but really ought to be about the protagonist’s struggle. See Thing Three above.

**It’s possible to have a successful and perfectly balanced book with six protagonists who all get equal time, but it’s really hard and I’ve seen a lot more failures than successes.

***The protag ball…hmm. (This is me thinking in real time as I write this.) I’m kind of liking the idea of looking at a novel as a sort of metaphorical Calvinball type game, with control of the ball as a way of modeling who is in control of the scene at a given time. The protagonist can throw the ball to secondary characters, or have it stolen by the antagonist, or whatever, and its part of your job as the author to keep track of the ball and make sure that your protagonist controls the ball most of the time. Then you could do an analysis of the story with the protagonist controlling the ball highlighted in green, the antagonist in red, and various secondary characters each in their own color to give you a quick visual way of telling if your protagonist is protagging enough.****

****And, yes, for anyone in the Twin Cities area who ever might think about taking a class from me, this really is how I teach, complete with verbally footnoted digressions–often further delineated by hand gestures. It may sound like madness, but so far the reviews are pretty decent.

(Originally published on the Wyrdsmiths blog August 25 2008, and original comments may be found there. Reposted and reedited as part of the reblogging project)

Structure and Story Part I

I’ve been thinking about teaching at the Loft again, an advanced novelists class on structure and story and I’m going to use the blog to work through some of my ideas on the subject. Today’s post focuses on first chapters and book openings. I’m going to try to formulate some general principals on what I think a first chapter needs to accomplish and some ways to look at how to do that. As always, sufficiently good writing will trump any general principal.

So, a first chapter should:1) Introduce the protagonist in a way that makes the reader want to know more about their story. I think that generally this is best done by making the protagonist a sympathetic and likable* character. You need to spend some time with the protagonist under circumstances that allow the reader to get to know their best side so that they will be pulling for the character.

2) Set up the central problem or conflict of the story. I generally try to put a “problem statement”** of some sort into the opening three pages, and if I can’t do that I make very sure to get it in by the end of the first chapter. I’m not sure you can apply this to every kind of story, and it can be very difficult, but it’s a good exercise both for the writer and reader. You also have to be careful not to make the problem statement so obvious that the reader can then put down the novel because they know what’s going to happen.

In the WebMage books the problem statement is usually also a red herring, i.e. Ravirn thinks he has x problem with thing y, but in actuality he has g problem with thing y, or x problem with thing r, or some other variation. In Cybermancy, Ravirn initially thinks the problem is simply “I need to get Shara’s soul out of Hades,” and that is the opening problem, but the actual problem is closer to “How do I get Shara’s soul out of Hades successfully and survive the consequences?” which is a multi-step process that only begins with the initial extraction of Shara’s soul.

3) Introduce the setting. This is especially important in science fiction and fantasy where part of what the reader is looking for is a cool speculative world (technology, magic system, magical creature, alien, magical situation, etc.). I’m generally of the school that says the more of this you put up front the better, though there are situations where you might want to keep parts of it secret for a while. I’m absolutely of the opinion that something fantastical has to happen before the chapter ends.

In summation:
1) Protagonist introduction (generally sympathetic).
2) Problem statement.
3) Setting.

Hey, that sounds like a character with a problem in a setting. Isn’t that the most basic description of story? Why, yes it is Mr. McCullough; you get a balloon. I know this seems almost too basic, but it’s remarkably easy to lose track of. In many ways an opening chapter has to play out the arc of the book in miniature. For that matter, so does a closing chapter.

It’s really very similar to the best advice I ever got for writing an essay: Paragraph one, tell the reader what you’re going to tell them. Main body of paper, tell the reader what you said you were going to tell them. Final paragraph, tell the reader what you just told them.

As a writer you have to think about chapter and scene, especially first chapters and scenes, as much in terms of what they do for the reader as you do about what the events of the story are. You have to develop a sense of the structure of story in a way that non-critical readers don’t.

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*I really do like the word likable–not so much in terms of likable to the other characters and certainly not in terms of “nice” but in terms of a character that the reader can like. I prefer lead characters who are complex and layered and morally ambiguous. That said, it’s my bias both as a writer and a reader that if I don’t get a reason to like a character fairly quickly I’m not going to want to spend time with them. That’s not to say that they can’t be nasty or vicious or evil on some levels–a good writer can make people with all of those traits likable–just that if I don’t like the protagonist pretty quickly I put the book down and walk away and don’t come back.

**I’ve borrowed this term from physics problem solving theory** in which the student’s first task is to read the test or homework problem, figure out what they are solving for, and restate it in a clear way so that they can dedicate all of their efforts toward the correct goal.

***Where they got it I can’t say, physicists just like it better that way.

(Originally published on the Wyrdsmiths blog August 1st 2008, and original comments may be found there. Reposted and reedited as part of the reblogging project)

Waiting for Inspiration: A Writer’s Morality Play

Waiting for Inspiration: A Writer’s Morality Play In Half An Act

The players, Three Fairies:

Inspiration-a classical sparkly-winged tinker-bell type

Motivation–a rather weasely looking fellow in the mode of a low rent Puck

Discipline–a 500 pound gorilla in a tutu and obviously taped-on wings

The scene:

A gray stage, empty save for a gray desk with a laptop and two chairs.

Discipline: It’s nine, let’s get to work on this manuscript.

Motivation: (Nervously) Don’t you think we should wait for Inspiration? She was here at the beginning.

Discipline: Yeah, and she’ll be back at the end to take all the credit, just like always. Between now and then we won’t see hide nor hair of her.

Inspiration: (In the wings) Just to show him, I’m not going to come help with their stinky old manusc—Oooh, shiny. (Turns away, the sounds of bells and sprinkled fairy dust fade into the distance)

Discipline: Are you going to help me with this, or not?

Motivation: I don’t know. I really like Inspiration. She’s almost as good as deadlines for getting me moving.

Discipline: Speaking of dead lines, if you don’t get your ass in that chair and write some good lines, dead is exactly what you’ll be. (Cracks enormous knuckles and glares at Motivation menacingly)

Motivation: Let me see about that next scene opening….

Discipline: There we go.

The moral: Motivation rocks when it’s there for you, but Discipline is what makes deadlines. Forget Inspiration.

(Originally published on the SFNovelists blog February 11 2009, and original comments may be found there. Reposted and reedited as part of the reblogging project)

Why I Write Reason #429

I had really strange dream last night about visiting my old school and ending up having to take a standardized test on the Muppets. Only, during the part of the test period where they gave you the context for the questions (new Muppets with some interesting new story structure), my cat Nutmeg escaped and I had to go chase her done outside before anything bad could happen to her. When I got back I’d missed important parts of the test. I wasn’t stressed about it though because I knew I could ace the test anyway. Then I woke up.

What does that have to do with writing? I don’t know about it at a conscious level, but at an unconscious level I woke up with quite a few of the story tools I need to solve some of the problems I’ve been having with The Black School sequel. Pretty much without transition I went from the Muppet dream into waking, plotting on, and thinking about The Eye Of Horus, and I could feel my backbrain linking the two somehow.

Apparently my subconscious was able to use Kermit and the gang to organize my thoughts about what The Eye Of Horus is really about thematically and in terms of story arc and also to work out some of the details of the romance subplot.

Why Muppets? I don’t know. How? I can’t say for sure, but I could make an informed guess about symbolic reasoning and a brain wired for story making connections between a successful extant storyworld construct and the one I’m building.

Basically, at the unconscious level I think in story, which is why I tend to leak weirdness if I’m not writing. The stuff has to go someplace and the page is probably the safest place for it.

In short, I write to protect the rest of you from the stuff that would otherwise leak out of my brain and pollute the social environment.

(Originally published on the Wyrdsmiths blog July 16 2008, and original comments may be found there. Reposted and reedited as part of the reblogging project)