Words…Maybe I Do Care

Okay so a while back I talked about not getting hung up on the words. Today I was asked a writing question that made me think about how I use words and at what level I do care about specifics. The question came from a fan who is also a writer, and it went roughly like this: You always seem to have the right word, adverb, adjective, to capture the scene. Is that natural? How did you develop it?

Now, I don’t know that I would agree that I always have the right word, and I’m sure the Wyrdsmiths could point to any number of times where I absolutely don’t have it in the drafts that they see. And that’s in part because I really try not to get hung up on things at the sentence level when I’m going through a first draft. If it’s taking much longer than a few seconds to find the perfect word, I’ll just toss an approximation in there knowing that I’ll get closer to what I want on the next pass. That said, I do strive to make my prose smooth, sharp, and appropriate. Here’s my response to the question of how I worked to get my sentence level construction to the place it’s at currently:

It’s actually something that I worked hard to develop. My natural style is both more verbose and more academic. There were four conscious components involved.

The first was writing a bunch of short stories and having them critiqued by a friend who writes really bare bones prose. He made me much more aware of my multi-clausal and 25 cents word tendencies which got me to thinking about my prose on a more spare structural level.

Then I got in the habit of going back through stories after a year or more of ignoring them while I sent them out. By not even glancing at a story for a year I was able to arrive at a place where I was no longer invested in it at the sentence by sentence level. At that point I would set a fairly arbitrary goal of cutting ten percent of each story and trying to do it entirely by editing out redundancies and excess words at the sentence level rather than wholesale scene cuts. Another friend calls work at this level sentence origami because you’re taking sentences apart and refolding them to say the same thing with fewer words.

The third was a years long process of integrating those practices into my first draft process. The four things I really focused on there were teaching myself never to use a 25 cent word where a nickel word would work (less than ten characters wherever possible), trying never to let a sentence go over three manuscript lines (keeping it to two or less if I could), keeping paragraphs to a quarter page or less where possible and trying never to let them go over a third of a page, and eliminating passive voice constructions wherever possible. That last is probably the hardest for me and the one that I most often have to fix in successive drafts. It’s also the one that most forces me to find the right short word to express something.

The fourth is a practice of trying to find subject-appropriate metaphors, similes, and analogies. So, if I’m writing about Greek gods and computers I try to draw my comparatives from the classical myth structures and programming or electronics, whereas if I’m writing a theater book I strive to use theater language, or numismatics language for a coin-magic book. Something might be as black as the waters of the Styx in a WebMage book, or the velvet black of the front curtain in Winter of Discontent (my as yet unpublished Shakespearian magic book) book, or the tarnished black of a long buried silver penny in Numismancer (also unpublished).

(Originally published on the Wyrdsmiths blog March 30 2009, and original comments may be found there. Reposted and reedited as part of the reblogging project)

Patience is a Virtue—A PSA

So, Scalzi and Stross have recently commented on the heaps of shit George R. R. Martin has gotten for not producing his books with machinelike timing and I’m pretty much in perfect agreement with them. Martin talks about what’s been happening here. I wasn’t going to comment, but today, my friend Pat Rothfuss talked about his process and why he’s not producing his next book with machinelike timing and makes some fabulous comments that really point up why cutting the people who are writing the books you love some slack is a good idea.

I don’t have a lot to add here except to note that when a writer isn’t producing stuff at the pace at which they are expected to, it’s pretty much a sure thing that they’re significantly less happy about it than their readers are. Asking a writer who is late why that’s the case, or how their writing is going, or complaining about it to them is really really counterproductive.

I say this from the perspective of someone who writes insanely fast by many people’s standards and who typically gets books in several months early. I’m a fast writer. I’m an early writer. And even so, questions about production can get under my skin when I fall behind my own ridiculously early scheduling. And that makes me unhappy, which slows me down even more in a really bad feedback loop. I can’t imagine how much harder it is for those who write slower than I do or who are running genuinely late with a book.

If your favorite writer is running behind on a book that you really want to read and you want to help: Send them fan mail. Tell them how much you enjoy their work and appreciate the books that are already out. Pump their spirits up, make them want to work. Don’t mention the project that’s not done yet, it will only further depress and delay.

(Originally published on the Wyrdsmiths blog February 27 2009, and original comments may be found there. Reposted and reedited as part of the reblogging project)

Spatial Sense

Something I’ve read recently has me thinking about a writer’s sense of space. The scenes in the piece range from OMFG perfect! to Why is this writer who is so good at this really difficult stuff over there having such trouble with this simple stuff over here?”

I have a working hypothesis on what’s going on and it looks like this: The writer has an as yet incompletely developed sense of narrative space.

I’m going to throw down a principal here and I’m not sure if it’s going to generate argument, because I don’t think I’ve ever talked about it with other writers outside the context of writing combat. Which is a serious weirdness, when I think about how much time I’ve spent talking writing over the past 15 years.

Spatial Sense:

By the end of any scene, no matter how complex it si, the writer must know exactly what the space of the scene looks like from the POV character’s perspective and where everyone is in that space and all of their movements during the scene.

Because, if the writer doesn’t know that, they’re not going to be able to show the reader, and the chances are very good that the reader will get lost. Or worse, the writer will get lost. You don’t have to know it all going into the scene. You can be surprised: Oh, I didn’t realize there was a window there. You can not know things the POV character doesn’t know: How did Johnny end up over there with a broken neck, if they’re not critical to the reader’s understanding of the story and the POV character never does find out how Johnny broke his fool neck. But if it matters at all to the story, you need to know it.

There are a lot of ways to do this:

1) Simple substitution like this is a duplicate of Granny Helen’s parlor in terms of shape and furniture placement. That way you know that when Hero Protagonist punches aunt Hilda in the nose, she’s going to fall and break that little chintzy end table you always hated. This also works on a larger scale like the manor house is identical to that place we took so many pictures of in Perthshire, only it’s on the Royal mile in the imaginary town of “Bipnreoip” which is by pure coincidence an exact replica of Edinburgh with all the names changed. Or for battles, such that every major troop movement mimics the patterns of the battle of Waterloo.

2) Making it up and keeping all of the pieces straight in your head. This is mostly what I do. By sheer happenstance one of the most valuable courses of my entire college career was stage combat, in which I spent a great deal of time learning multi-combatant combat choreography. If I’d stayed in theater it would have been useful. As a writer, it’s been absolutely priceless.

Why? Because it taught me how to keep very close track of the movements of multiple people through a very complex series of actions in a defined space. In combat choreography you have to know not just what everyone is doing but also how it looks from multiple angles, so that you can make punches that never connect with their target look absolutely devastating from the audience’s POV. Since we learned combat for proscenium arch, thrust, round, and street theater, this meant a lot of thinking about sight-lines and three-dimensional space. We even had to learn to create our own system of notation for tracking fights so that we could reliably recreate the scene later. Fantastically useful for a writer, though I no longer actually use the notation.

3) Simulation creating a scale model of the scene and moving figures through it physically or electronically. This can be as simple as drawing an appropriately shaped outline on a piece of paper, sketching in the rough position of the furniture, and then moving Monopoly tokens around so that you know where people are. It can be more elaborate lead miniatures in a three dimensional model, or articulated dolls of some sort that can be posed. You could even do the whole thing with wire frame figures on a computer.

How doesn’t matter. What does matter is that you the writer understand what happens in the space you create for the scene before the reader sees it. If you don’t know the way it is, how will you ever convince them?
(Originally published on the Wyrdsmiths blog February 9 2009, and original comments may be found there. Reposted and reedited as part of the reblogging project)

Getting Started

So, in the open thread Love Pickles asked: How would you advise an amateur writer who mainly writes poetry and journals, and while proud of it, it’d be nice to venture into new territory. I thoroughly love writing, but dialog and the process of character development is a little intimidating to me. I think it’d be a cool challenge to push myself further with writing, and am absolutely fine if it never goes anywhere.

Which is a fascinating question. I know how I started, which was pretty much, hey I have this shiny new computer, what can I do with it? I know, I’ll write a book. Then I leapt. But that’s not a terribly helpful prescription for anyone else. Sean had one good suggestion down at the end of that thread. After thinking about it in more depth I can think of a number of others. I’ll put one out there now.

I tend to start with an idea for a place or piece of magic. If you’re not writing f&sf, that latter’s not as useful, but stick with me for a little bit. On that front, think of something you’d really like to know more about. It can be something you already enjoy, or something you’ve always wanted to do or see but never got around to. The key is that it’s something you’d really like to spend some time with.

Go, take a look at your thing. Think about something that might happen there. It can be as simple as the meal you’d like to cook in the really great kitchen you don’t own with the ingredients you can’t afford. Build a scenario for whatever the idea is that runs from start to finish. If there’s only one person, add another so the two can talk about what’s happening. Spend some time building a little opening dialogue for the scene. Make sure to give yourself enough to really get a feel for the beginning of this cool thing that’s happening. Write it all down.

Got it? Good. Now imagine something going wrong. If you want a small domestic kind of story it can be a minor problem. The pilot light in the kitchen scene won’t start. If you’re writing epic fantasy, maybe this is the time for you to discover that the real gas source for the stove is a not very happy baby dragon whose really unhappy mom is about to arrive to set things right. The exact problem doesn’t matter. What matters is that it’s a problem you can work with.

How does the problem change the scene? What do your characters do and say? Are they calm? Do they unravel under stress? Spend some time thinking about it. Go ahead and start writing, but don’t finish it yet.

Why? Because they’re going to fail in that first attempt and you need to figure out how, and how they’re going to overcome the failure. Now, that may lead to another failure, or the solution of the overarching problem, or to something that solves a different problem entirely, perhaps one that’s been exposed by the way they deal with failure. Again, the specifics don’t matter. What matters is the way the characters are transformed or fail to be transformed by their interaction with the problem.

Figure that out, write it down, type “the end,” and you’ve got a story. Or, if it doesn’t end, if the problem builds into another and you want to keep following it, maybe you’ve got the opening chapter of a novel. Whatever you’ve got, hopefully you had fun getting there and will want to try another go.

Another approach for a poet might be to take something that you’ve already written that has a core story that interests you and expand it out into a short story.

You’ll probably find that writing the story is less work than writing the poem was. For me a good poem takes a week’s work and might run 200 words. A short story will probably take the same week and come in around 5,000 words. Or I can write 10,000-12,000 words on a novel in the same time.

(Originally published on the Wyrdsmiths blog February 7 2009, and original comments may be found there. Reposted and reedited as part of the reblogging project)

Dancing By Myself

So, I’ve noticed something over the past few years. The differential in difficulty between editing my own stuff and editing other people’s has shifted radically.

It used to be that I found it much easier to look objectively at someone else’s words and make useful suggestions than to see the holes in my own sentences and stories. Now, I find the reverse is true. Not because editing other people has gotten harder—if anything it’s simpler now—but because editing myself has gotten much easier. There are two reasons for that.

The first is that I’ve gotten more objective about my work, more able to see the flaws, particularly at the sentence and paragraph level. I suspect that’s partially because my eye has gotten better, but mostly because I suck less in general and so the rough patches stand out more.

The second reason is that I can be utterly merciless with myself. I don’t have to make suggestions, or gently bring issues to the attention of the writer. I can just fix the damn things and move on without spending time on polite. I can scrap hundreds of words at a go without feeling the least bit like I’ve killed somebody’s brain child.

The funny thing about the realization is that it happened when I was editing two pieces of professional-quality writing.

(Originally published on the Wyrdsmiths blog February 6 2009, and original comments may be found there. Reposted and reedited as part of the reblogging project)

Retro Friday Cat Blogging

Last Minute Edition

These were taken as I found them after realizing I hadn’t posted yet. Feel free to supply your own captions. BTW, does it say more about them or me that the two I had the hardest trouble finding were in the same room with me?

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(Originally published on the Wyrdsmiths blog January 2 2009, and original comments may be found there. Reposted and reedited as part of the reblogging project)

Don’t Worry About the Words

They’re just not all that important.*

I’m in a mood to commit writer heresy today. So here it is:

I don’t really care about the words.

Let me repeat that: I don’t care about the words. On an individual level they really don’t matter to me. Neither does the punctuation. Even the meaning is negotiable, at least at the sentence level and paragraph level.

What I care about is the story. It doesn’t matter to the story whether something is ebon or charcoal or plain old black. Any of those or none of those might serve depending on the surrounding words, the tone, and what I want the reader to take away from the story. Even then it’s not a fixed value.

When I first write the sentence containing the word meaning (black) I could use any one of dozens of words, depending on what tastes right, or nearly right, in the moment. If I really cared about the word as a unit, this is a point where I might end up slowed down or even stopped for a long time while I found the exact right word. But knowing that it’s the story that matters, not the specific word, I can just go ahead and drop in something that approximates what I need and move on.

Sometimes the initial choice is the word that I end up using. Sometimes it gets changed on the second pass, where I move through as a reader and try to make the whole thing feel smooth. Sometime the word goes away along with the sentence or paragraph that holds it as I realize that (black) would be better placed earlier or later, or implied, or that the reader doesn’t need to know, or that (blue) would serve the story better.

It’s not until my very last polish pass before sending something out that I start to get nitpicky about the words. Even then I don’t really sweat the details too much. I have been at this for a while and I know that nothing is final until it has gone to press, and even then there might be later editions.

My agent might ask for changes. My editor might ask for changes. I might write a sequel or a related piece before the original is published, and that might necessitate changes. I might put it aside for a time and come back and make changes.

All of those changes will affect the words, shifting meaning, nudging flow, altering tone, restructuring scene and paragraph and sentence.

I don’t really care about the words.

I care about the story.

2013 update (adding in material from my comments on the original post):

1) For me looking at the words is all about story, not about phrasing. Attention paid to the words is a side effect.

2) My contention would be that story is the sum of words at the aggregate level and that too many writers spend too much time worrying about words on the individual level, focusing on making a specific sentence work exactly right rather than focusing on how groups of sentences go together to convey information.

I write poetry as well as novels, and for poetry I care about the individual words in a way that I don’t at novel length. The process of writing poetry is fundamentally different for me. It’s much harder and orders of magnitude more time consuming, because with poetry I’m looking at things at the individual word level as opposed to the paragraph or scene level.

With a novel I can usually find a half dozen ways to convey a bit of information any of which is roughly as good (in my eyes) as any other.

3) Here’s another way to look at it. Write a novel in German. Get three really good translators, one English, one American, one Australian. Have them all translate the original novel into English. There will be significant differences in the words from translation to translation, but the fundamentals of the story should come out reasonably close. That core story is what I really care about.

4) Don’t get married to one particular word or phrase.

Books aren’t static creations, not until the very last instant before going to press. Writing is a dynamic process and losing sight of that is a good way to tie an anchor around your ankle.

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*Your results may vary. All normal restrictions apply. Caveat emptor. There are a thousand ways and one to write to a book, every one right. Etc. etc. etc.

(Originally published on the Wyrdsmiths blog December 18 2008, and original comments may be found there. Reposted and reedited as part of the reblogging project)

Personal Literary Archaeology, Part III

For more explanation see Part I.

Trish was positively thrumming with excitement. In honor of the first World Who Con the science museum was setting up a Dr. Who exhibit. They were going to have all kinds of props and memorabilia from the series. It wouldn’t open for another week, but that was okay. Trish had a friend who worked in the ticket department. Eddie had called her that morning and told her that they were going to be unloading the stuff for the exhibit all day. In honor of the occasion Trish had called in sick to her job at the book store. She was going to spend the whole afternoon out behind the museum hoping to get a glimpse of the Tardis or something equally important. It had been cold and lonely but she was about to get her reward. A crane was lifting the familiar shape of a police box from the back of the big truck. She edged closer to the rail that kept people out of the loading zone. Just then she felt a hand planted firmly against the base of her spine. It propelled her forward with surprising force. Before she could make any attempt to save herself the rail caught her in the thighs and she went over onto her face. There on the ground in front of her was a sticker. It said, “There can be only one!” She had just a second to ponder that before the chain holding the police box overhead let loose and she was smashed to pulp against the unyielding concrete.

This is the last one that got written though there were ultimately supposed to be five.

Part 1

Part 2

Part 3

(Originally published on the Wyrdsmiths blog December 16 2008, and original comments may be found there. Reposted and reedited as part of the reblogging project)

Personal Literary Archaeology, Part II

For more explanation see Part I.

Erik turned the car’s stereo up a little louder and pushed the gas pedal down hard. This was the last delivery of the night. Once he got rid of this pizza he would be free for three whole days. And what glorious days they would be! The science fiction channel was going to be broadcasting seventy two straight hours of Doctor Who episodes. A bunch of the other fen were going to come to his place and they were going to have a marathon viewing session. Of course there would be times when he would have to go to the bathroom or something, but that was okay, he was going to tape the whole thing. He had a fresh box of video tapes on the seat next to him for that express purpose. He grinned in anticipation and wished the night could be over. As if in answer to his prayers he spotted the address he was looking for. He grabbed the delivery bag and hopped out, pausing only to make sure that the celery on his lapel was at the right angle. You never know when you might meet an attractive femme fen. He was almost to the door when a noise made him turn and look to his left. “Pardon me,” said a deep gravelly voice, “but I think your boutonniere is wilting. Allow me to provide you with a new one.” Then there was a twang and he felt an impact in his chest. He looked down. A green bolt which appeared to be made of frozen celery was sticking out from between his ribs. His strength left him and he slumped to the ground. “Why?” he asked. “There can be only one,” was all the answer he ever got.

To be continued.

Part 1

Part 2

Part 3

 

(Originally published on the Wyrdsmiths blog December 9 2008, and original comments may be found there. Reposted and reedited as part of the reblogging project)